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Eizo Skin|Planet of Heroes

Hey guys!
Here is my first part of work i done for my diploma project at Scream school. My work based on a MOBA game - Planet of Heroes and i am really happy that i was little part of this beautiful project. So here is skin for the character - Eizo.
Hope you like it!
Special thanks to Marina Nechaeva for feedback!
https://www.artstation.com/neiplace
Art director Ivan Solyaev.
© 2017 Planet of Heroes. Developed by Fast Forward Studio. Published by My.com B.V. All rights reserved.

Render. The game has a lobby for choosing a character, here the player can most closely and from all sides view the chosen hero for whom he will play, so I made a sample of how my skin will look in the game lobby.

Render. The game has a lobby for choosing a character, here the player can most closely and from all sides view the chosen hero for whom he will play, so I made a sample of how my skin will look in the game lobby.

Drafts. At the beggining I went through a number of ideas for his skin, then I looked at the overall integrity and for how much it will be interesting in the game itself, how much it will be visible and noticeable among others.

Drafts. At the beggining I went through a number of ideas for his skin, then I looked at the overall integrity and for how much it will be interesting in the game itself, how much it will be visible and noticeable among others.

Color. After, i choose some ideas that i like the most and I tried them in color, in some cases, changing the design a little. Afterall i chose the first option - eizo naturalist.

Color. After, i choose some ideas that i like the most and I tried them in color, in some cases, changing the design a little. Afterall i chose the first option - eizo naturalist.

Sculpt. On the next step I made zbrush sculpt. This allowed me to achieve more stylized proportions in the elements and check the correctness of the design. Moreover, the implementation in 3D will make it easier for me to continue working on the skin.

Sculpt. On the next step I made zbrush sculpt. This allowed me to achieve more stylized proportions in the elements and check the correctness of the design. Moreover, the implementation in 3D will make it easier for me to continue working on the skin.

Game view. This stage of work is done to understand how interesting it will look on the map itself, it was important for me to understand that the image does not stick together with the map in color, and the overall idea of the skin is readable.

Game view. This stage of work is done to understand how interesting it will look on the map itself, it was important for me to understand that the image does not stick together with the map in color, and the overall idea of the skin is readable.

Little bonus scene done in marmoset.